Street A (same as this year but must play music) Street B (same as this year but must play music) Street Pro A (same as A with car running and podium with test tones) Street Pro B (same as B with car running and podium with test tones)
SS 1-2 NW SS 1-2 SS 3-4 SS 5+
Extreme 1-2 Extreme 3-4 Extreme 5+
And some type of "FUN" extreme class. here are some examples...
Extreme Monster Class (12 sub minimum) Extreme Monster Class (100000 watt minimum) Extreme Masters Class (former champs only) Extreme Lottery Class (draw for number of subs)
Mini Street 12 (Old Rookie) Mini Street 15 Mini Street WW (Weekend warrior) Mini Street 1-2/600 STREET A STREET B Super Street 1-2 No Wall Super Street 1-2 Super Street 3-4 Super Street 5+ Extreme 1 Extreme 2 Extreme 3-4 Extreme 5-8 Extreme 9+ MS Berline MS Cabrio Mini Extreme
-------------------- Just some thoughts from a nobody. Posts: 3683 | From: Lakewood,Ohio | Registered: Aug 2003
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posted
i agree with most of what you say mike, except no pro street, give a NW unlimited class(yes i want that class, not for me i do not benefit from it) and another extreme class, drop ex1, go for ex 9+.
music should definitely be played in a enduro format, jusge chooses the song played.
quote:Originally posted by dkmst23: can the music be changed to sine sweeps. this will test streetablilty without leave a wonder about wether the song will be the right frequency.
i think sweeps would be best also...mike hit on almost everything i have posted in the past....but the car needs to still be off in all street classes...
-------------------- Team TAZM Team Gates Exotic Dreamz Car Club Team Cartunes
posted
the whole purpose of playing music, is to eliminate the note tuners. sine sweeps would be pretty close to the same category. don't think with the lower scores, think about the competition and the possibly edition of new competitors.
quote:Originally posted by SPL2k: 12 Classes total. 4 Street, 4 SS, and 4 Extreme.
Street A (same as this year but must play music) Street B (same as this year but must play music) Street Pro A (same as A with car running and podium with test tones) Street Pro B (same as B with car running and podium with test tones)
SS 1-2 NW SS 1-2 SS 3-4 SS 5+
Extreme 1-2 Extreme 3-4 Extreme 5+
And some type of "FUN" extreme class. here are some examples...
Extreme Monster Class (12 sub minimum) Extreme Monster Class (100000 watt minimum) Extreme Masters Class (former champs only) Extreme Lottery Class (draw for number of subs)
Sounds good Mike, but also we need to limit the lower street classes more than this year's rules. The "fun" classes sound good, but given the small number of extreme/high SS competitors as it is (only 75 competitors above SS1-2) why do they need more classes, and how much interest would there be in those classes. The only way that we would get people involved in those would be to offer and outstanding prize at finals for the winners. That will require major manufacturer and sponsor support that is currently lacking in dBDrag.
-------------------- Team Shedluv Team Sweep Team Kicker Team JBL
quote:Originally posted by jarfunkz: the whole purpose of playing music, is to eliminate the note tuners. sine sweeps would be pretty close to the same category. don't think with the lower scores, think about the competition and the possibly edition of new competitors.
The problem is, how do you classify music? I could have one of my producing friends make me a track that's nothing but a 44 hz tone (peak freq) with some drums and stuff overlayed.
Posts: 577 | From: wienerpeg canada | Registered: Sep 2002
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quote:Originally posted by jarfunkz: the whole purpose of playing music, is to eliminate the note tuners. sine sweeps would be pretty close to the same category. don't think with the lower scores, think about the competition and the possibly edition of new competitors.
The problem is, how do you classify music? I could have one of my producing friends make me a track that's nothing but a 44 hz tone (peak freq) with some drums and stuff overlayed.
one of the music tracks from dB Jams would have to be played!
posted
Can someone tell me the benifit of a superstreet 1 class? I just do not understand the logic in making more superstreet classes. I think that you will see the same cost involved in ss1 as ss1-2 people will just have to recone more often and replace amps more often. You will see a quad coil in ss 1 with 4 amps strapped together iper coil nstead of a pair of quads with 2 amps per coil
-------------------- Just some thoughts from a nobody. Posts: 3683 | From: Lakewood,Ohio | Registered: Aug 2003
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