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Well if you want to preorder your screwed. Preorders have been sold out for the first 2 shipments since june/july. They are scheduled to be released early november. The only way you can get one now is to wait in line in store on the re4lease date or pay 3x as much on ebay for christmas. I reserved 5 of them so I can pop them all on ebay
Posts: 1155 | From: West Coast | Registered: Aug 2005
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no way in hell im gonna pay that ebay price again! i hope its gonna be like the psp and have so many released it wont do that BS crap! ill freaken wait if its that bad!
Posts: 4858 | From: indiana | Registered: Apr 2003
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Well, cosidering its going to be christmas time when its due for release, demand will exede the supply gauranteed. So the only way your gonna get one is to luck out or pay over a grand for one on ebay. I might be mighty nice and sell one on another forum or trade it for some supplies. But if you do not get in on the release of this you will wait at least 6 months for next batch to be shipped.
Posts: 1155 | From: West Coast | Registered: Aug 2005
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quote:Originally posted by BigOso: Well if you want to preorder your screwed. Preorders have been sold out for the first 2 shipments since june/july. They are scheduled to be released early november. The only way you can get one now is to wait in line in store on the re4lease date or pay 3x as much on ebay for christmas. I reserved 5 of them so I can pop them all on ebay
I dunno I pre-ordered my 360 about a week ago and they had plenty more left. Just go to different stores and you will be able to pre-order them.
-------------------- STFU!
So tell me is there any tread left on the tires at all? Or at this point is it like throwing a hotdog down a hallway? - Stewie
CPU 7 Cell Processors PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS GPU RSX @550MHz 1.8 TFLOPS floating point performance Full HD up to 1080p x 2 channels Sound Dolby 5.1ch, DTS, LPCM, etc. Cell- base processing Memory 256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz System Bandwidth Main RAM 25.6GB/s VRAM 22.4GB/s RSX 20GB/s write + 15GB/s read SB< 2.5GB/s write + 2.5GB/s read System Floating Point Performance 2 TFLOPS Storage Detachable 2.5" HDD slot x 1 I/O USB Front x 4, Rear x 2 USB2.0 Memory Stick standard/Duo, PRO x 1 SD standard/mini x 1 CompactFlash Type I, II x 1 Communication Ethernet 10BASE-T, 100BASE-TX, 1000BASE-T x 3 input x 1 + output x 2 Wi-Fi IEEE 802.11 b/g Bluetooth 2.0 EDR Controller Bluetooth up to 7 USB 2.0 wired Wi-Fi PSP Network over IP AV Output Screen size: 480i, 480p, 720p, 1080i, 1080p HDMI: HDMI out x 2 Analog: AV MULTI OUT x 1 Digital Audio: DIGITAL OUT OPTICAL x 1 Disc Media CD: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA ROM, CD-R, CD-RW, SACD, SACD Hybrid CD layer, SACD HD, DualDisc, DualDisc audio side, DualDisc DVD side
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
And Now the Xbox 360
Custom IBM PowerPC-based CPU
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready
Digital Media Support
Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers
High-Definition Game Support
All games supported at 16:9, 720p, and 1080i, anti-aliasing
Standard-definition and high-definition video output supported
Audio
Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels
System Orientation
Stands vertically or horizontally
Customizable Face Plates
Interchangeable to personalize the console
Availability: Holiday 2005
Both systems look soo sweet! Can't wait to hook both systems up to my home theater! I think Nintendo Revolution is gonna be awesome too. Look how the new Zelda looks on Gamecube. Imagine a 360 bit Zelda Posts: 276 | From: Long Island, NY | Registered: Oct 2003
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